#version 430

// Interpolated values from the vertex shaders
in vec2 UV;

// Ouput data
out vec4 color;

// Values that stay constant for the whole mesh.
uniform sampler2D myTextureSampler;

void main(){

    // Output color = color of the texture at the specified UV
    color = vec4(texture( myTextureSampler, UV ).rgb,1.0f);
}

